I am an AI engineer and a game programmer with experience in making video games in Unity engine.
I have worked on various genre like FPS, RPG, Rail Shooters and Horror survivals game. My area of interests has evolved into Artificial intelligence and gameplay programming. I have worked with Pathfinding algorithms, Finite State Machine, Behaviour Tree, Waypoint System, Autonomous moving agents and Steering Behaviour.
Inquisitive and efficient game programmer seeking a position in an energetic work environment where I can learn and further progress my programming knowledge and engineering skills and be a productive asset to the company where I am able to implement my core strength in alignment with corporate goals.