Dune Of Sorrow (Unity C#)
Dune of Sorrow is an endless runner platform game where player must dodge obstacles and collect coins in an ever-expanding game environment. The game has an AI boss which becomes engaged from time to time to provide a different challenge to the player.
In this game, I have design and developed the game mechanics and some of the tasks are listed below:
- Implement object pooling game design to create an endless environment.
- AI boss that fires rockets and drop napalm bombs that the player must avoid.
- Player gameplay mechanics.
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Game
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Game
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